Tuesday, September 30, 2008

War Plan Pacific getting close

Well, exciting, the WPP product page at Shrapnel (taking preorders and everything) went live today. Oh, did I mention Shrapnel is the publisher? Well, yes, I did, and Tim and Annette and Scott and the crew at Shrapnel have been awesome to work with. Thanks guys!

Currently, I’m scrambling to get the manual updated, as well as nail down some AI changes, fix networking issues, and finalize the two alternate scenarios we’re including in the game.

Busy, busy, but like I said, exciting. Then end-game (so to speak) of any project is always a gut-check. There is always something else you could do to improve the game, but you don’t want to let the perfect be the enemy of the good. And at this point, after living with the game for so long, pretty much all your objectivity is gone. Which is why beta testers are so valuable (oh, yeah, add “working on a thank-you gift for the beta team” to my list of tasks I’m juggling. And did I mention we’re in the process of selling a house? In this wonderful market? Ah, ain’t life grand).

Okay, enough jabbering, I’ve got work to do! Check out the product page, it has some updated screen shots.

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Saturday, May 17, 2008

Shrapnel Games

A bit late blogging about the announcement, but we are very happy to have signed a deal with Shrapnel Games to publish War Plan Pacific. You can read the Shrapnel press release for all the details. Tim and the crew at Shrapnel have been great to work with, and I'm very excited about the deal.

So why am I so late in blogging about this? Because signing a deal and finishing a game are two different things! Lots of work still to do, but everything is moving in the right direction at the right pace.

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Friday, January 25, 2008

We’re going public!

Okay, not that kind of going public. But we’ve put up the first public screenshots of War Plan Pacific, our first title. They’re over on the games page. It feels kind of odd, putting up screenshots with a lot of placeholder art, but it gives folks a chance to see how the game is coming together.

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